Display Name = "Rostrum Village"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

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    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 993, 8, 16, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 993, 31, 16, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

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    PlaySE(["RPG::SE(@name=\"Open1\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 993, 5, 37, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

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    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Warehouse Keeper>"])
    ShowText(["To ensure fairness, I've been entrusted with the management of supplies as a human."])
    ShowText(["The surplus supplies can be sold, that's the rule."])
    ShopProcessing([0, 1, 0, 0, false])
    ShopItem([0, 13, 0, 0])
    ShopItem([0, 17, 0, 0])
    ShopItem([0, 51, 0, 0])
    ShopItem([0, 55, 0, 0])
    ShopItem([0, 59, 0, 0])
    ShopItem([2, 1050, 0, 0])
    ShopItem([2, 1081, 0, 0])
    ShopItem([2, 1085, 0, 0])
    ShopItem([2, 1147, 0, 0])
    ShopItem([2, 1592, 0, 0])
    ShopItem([0, 3114, 0, 0])
    ShopItem([0, 3117, 0, 0])
    ShopItem([0, 3127, 0, 0])
    CallCommonEvent([275])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 385, 353, 2, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

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    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["Welcome to the pioneer village of Rostrum!"])
    ShowText(["How is it? It's become quite a splendid village, hasn't it?"])
    Script(["unlimited_choices(11, [\"Go to the inn/tool ​​shop\","])
    ScriptMore(["\"Go to the Royal Palace\",\"Stop\"])"])
    ConditionalBranch([1, 11, 0, 0, 0])
      TransferPlayer([0, 991, 22, 10, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 1, 0])
      TransferPlayer([0, 991, 28, 16, 2, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 11, 0, 3, 0])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

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    ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["It's not a large farm, but... we have a decent farm now, don't we?"])
    ShowText(["From here on, we're going to make it even bigger!"])
    ShowTextAttributes(["scyllad_fc1", 2, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["The problem is... I hardly eat vegetables."])
    Empty([])

CommonEvent 12
Name = "EV012"

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    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["I want to make this place a bit more like a store."])
    ShowText(["My ideal is to have stylish shops lined up."])
    Empty([])

CommonEvent 13
Name = "EV013"

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    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["Thanks to everyone's dedicated efforts, the village has developed this far."])
    ShowText(["You have helped us in many ways too, haven't you?"])
    ShowTextAttributes(["sisterlamia_fc1", 0, 0, 2])
    ShowText(["\\n<Solomi>"])
    ShowText(["This village will continue to grow."])
    ShowText(["Please watch over us."])
    Empty([])

CommonEvent 14
Name = "EV014"

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    ShowTextAttributes(["e_scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Elder Scylla>"])
    ShowText(["This village is a symbol of friendship between Scylla and Lamia."])
    ShowText(["If we can set aside our conflicts, newcomers are very welcome."])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["New friends are gradually increasing too."])
    ShowText(["For now, we only accept Lamia or Scylla and their families."])
    ShowTextAttributes(["lamia_fc1", 1, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["However, young men can immigrate even as singles!"])
    ShowText(["Feel free to start a family here♪"])
    Empty([])

CommonEvent 16
Name = "EV016"

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    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["The encroachment of chaos has completely disappeared."])
    ShowText(["We've buried or removed the discolored soil."])
    Empty([])

CommonEvent 17
Name = "EV017"

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    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["Since the sea is nearby, we can catch fish to our heart's content."])
    ShowText(["It would be nice to expand like this and turn it into a port town."])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ShowTextAttributes(["lamia_n_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare Lamia>"])
    ShowText(["To be honest, things have been going smoothly so far, and that's to be expected."])
    ShowText(["The people who gathered here knowing the hardships are all striving for a common goal."])
    ShowTextAttributes(["lamia_n_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare Lamia>"])
    ShowText(["But from here on, it's different..."])
    ShowText(["As the number of people increases, conflicts are bound to arise."])
    ShowTextAttributes(["lamia_n_fc1", 0, 0, 2])
    ShowText(["\\n<Nightmare Lamia>"])
    ShowText(["The question is how to overcome them..."])
    ShowText(["The strength of the two queens will be tested from that point on."])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ShowTextAttributes(["scyllad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Scylla>"])
    ShowText(["Allies are gathering from various places."])
    ShowText(["I wonder if humans will come too, especially young men."])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ShowTextAttributes(["lamiad_fc1", 0, 0, 2])
    ShowText(["\\n<Monster Lamia>"])
    ShowText(["The poisoned swamp has been completely purified!"])
    ShowText(["This well has very clean water to drink~♪"])
    Empty([])

CommonEvent 22
Name = "EV022"

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    ShowTextAttributes(["scylla_fc1", 0, 0, 2])
    ShowText(["\\n<Scylla>"])
    ShowText(["It's hard to believe that it was once filled with wasteland and poisoned swamps, right?"])
    ShowText(["We all worked together and really put in a lot of effort."])
    Empty([])

CommonEvent 25
Name = "EV025"

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    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([455, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([902, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([937, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Dog>"])
    ShowText(["Woof! Woof!"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["60"])
    ShowTextAttributes(["dog_fc1", 4, 0, 2])
    ShowText(["\\n<Pochi>"])
    ShowText(["Woof! Woof!"])
    ExitEventProcessing([])
    Empty([])

CommonEvent 29
Name = "EV029"

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    ShowTextAttributes(["lamia_fc1", 0, 0, 2])
    ShowText(["\\n<Lamia>"])
    ShowText(["We are running a family residency support campaign."])
    ShowText(["If you have any acquaintances who have married a Lamia or a Scylla, please introduce them."])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    ShowTextAttributes(["saboresu_fc1", 0, 0, 2])
    ShowText(["\\n<Saborus>"])
    ShowText(["We've at least set up the appearance of an inn, but we haven't officially opened yet."])
    ShowText(["The facilities are ready, so feel free to stay♪"])
    Empty([])
